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Hello!

My name is Elliot Celion and I am a level designer studying at The Game Assembly in Stockholm!

 

I’ve always loved creation. Growing up, I made short films and YouTube videos, drew board games, played with Legos, and attended creative workshops.

My biggest dream has always been to work with something that combines my two greatest passions: games and design. Level design has been a hobby of mine for as long as I can remember. I’ve built levels in creative games like Minecraft, Garry's Mod, and Scrap Mechanic, and in game editors such as LittleBigPlanet, Secret Neighbor, and Halo Forge.

When I was 12 years old I discovered the Hammer engine and started making Counter-Strike: Global Offensive maps for me and my friends. That was the point where I truly fell down the rabbit hole of level design. I started watching videos, reading papers, and drawing top-down layouts in my spare time. Creating maps, playtesting with friends, figuring out what worked and what didn’t, and going back to the drawing board.

When I graduated high school, I stood at a crossroads: either pursue my interest in architecture or travel deeper down the rabbit hole. I’ve never regretted my choice for a single second.

Elliot Celion

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.

 

Any internship offers can be made on May 5th, at the earliest.

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